Apr 23, 2006, 08:27 AM // 08:27
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#1
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Black Rose Gaming [BR]
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Heal Area causes minions to degen faster?
After countless people in SF have complained/rage quit groups because of my use of heal area on minions, I decided to test and record using both heal area and blood of the master to see if heal area caused the minion to die faster.
I did the test in The Isle of the Nameless using one of the dummies for corpses.
I used 16 Death and 9 Healing to make heal area heal for 120 and BotM heal for 122.
Used a bone fiend so it wouldnt run away to attack stuff.
For each test I raised the fiend and then used BotM/HA 5 times in a row, then waited for it to die.
If heal area really does cause minions to die faster, this would show it.
Separated into 2 files makes time easier to see.
Using BotM:
http://files.filefront.com/MM_BotMwm.../fileinfo.html
Using HA:
http://files.filefront.com/MM_HAwmv/.../fileinfo.html
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Apr 23, 2006, 08:39 AM // 08:39
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#2
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Ascalonian Squire
Join Date: Apr 2006
Location: Australia
Guild: Ex Genere [ExGe]
Profession: A/R
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People may think this, seeing as though it's holy powers and undead are weak against it...not entirely sure but I use the healing trap -one of the ranger skills (this is because I use minions -makes me feel safer when surrounded in them )
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Apr 23, 2006, 12:56 PM // 12:56
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#3
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Pre-Searing Cadet
Join Date: Feb 2006
Profession: Mo/Me
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Not to sure but I think the bone horror that is effected by heal area. For some reason I remember in pre that when I unlocked Horrors in the skill description is said something about a faster degen when healed. I can totaly wrong tho.
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Apr 23, 2006, 12:58 PM // 12:58
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#4
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Pre-Searing Cadet
Join Date: Feb 2006
Profession: Mo/Me
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double post really sorry : (
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Apr 23, 2006, 01:19 PM // 13:19
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#5
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Minions gain pips of degen over time, the longer you keep them alive the less manageable they become. Heal Area causing minions to degen faster is a myth, but it could have grounds in the fact that since HA allows you to keep minions alive for longer, they eventually have 10 pips of degen and visible deteriorate.
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Apr 23, 2006, 01:28 PM // 13:28
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#6
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Frost Gate Guardian
Join Date: Aug 2005
Location: UK
Guild: Here Be Dragons
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well i use HA, BotM and VS. i have no problems keeping my minions alive, doing many a SF run with and without HA there wasn't much difference. i like HA because it heals moi aswell.
and if people want to rant and flame me for it i just find another team, or play with friends and guildies.
and i must say in Tombs i've been complemented on having so many minions up, so much so that people get trapped in them!
just my opinion though. we all play our builds slightly differently eh? don't think the game would be as fun if you had to use a specific build exactly as it says on the tin, why have so many different possible skills if you never use half of them?
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Apr 23, 2006, 05:05 PM // 17:05
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#7
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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I like HA with my minions. Do Veratas, then follow up with HA, and it's all good. You're not going to sustain them longer with BotM. And you won't have a convenient (and powerful) self-heal.
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Apr 23, 2006, 05:14 PM // 17:14
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#8
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Academy Page
Join Date: Mar 2006
Guild: Leather Rebels [LR]
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People who still think that Monk healing spells hurt minions aren't worth playing with.
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Apr 23, 2006, 05:34 PM // 17:34
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#9
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Common rumor that is false.
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Apr 23, 2006, 05:54 PM // 17:54
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#10
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Jungle Guide
Join Date: Jun 2005
Location: Texas
Guild: Purple Puzycats
Profession: R/Mo
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Ran into that last night, someone saying that the heal area hurts the minions more then predatory season does. Tried to set him straight, but decided to just let it go. Let them think what they will, we know better.
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Apr 23, 2006, 07:07 PM // 19:07
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#11
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Frost Gate Guardian
Join Date: Dec 2005
Location: Newport Ky
Guild: Order Of Fallen Angels
Profession: Mo/Me
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Im usally a glyph mm when I go to sf and ive noticed when monks use heal area on my minion they start to die faster but I really never tested but it seems glyphing verta scarifse makes your minions live faster but thats just me I can usually keep a good group alive threw most of it. and heal area only goes threw like a group of seven or eight when you use it
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Apr 23, 2006, 07:24 PM // 19:24
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#12
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Proof that healing doesn't hurt minions:
All minions start at -1 degen, and that increases at a rate of -1 pip every 20 seconds. This means they normally reach max degen (-10) after exactly 3 minutes.
It also means that Verata's Sacrifice will break even at 3 minutes. no degen, no regen.
So, test it like this:
1) Look at the clock.
2) Raise a minion, horror or fiend.
3) Cast Verata's Sacrifice and keep recasting it for 3 minutes.
4) Spam Heal Area (or other monk heal spell) while VS recharges. You can get off 3-4 HAs in the normal recharge cycle.
5) Observe that VS breaks even at 3 minutes regardless of the use of monks heals.
If monk heals increased minion degen, the regeneration window of VS would be much shorter than 3 minutes. In fact, if you spammed HA three times between every VS cast, then VS would break even after just one minute, which clearly is not happening.
If you don't believe the naturaly regen rate I quoted, re-run the experiment and skip step 4 (the heal step) and see how long until VS breaks even.
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Apr 23, 2006, 08:08 PM // 20:08
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#13
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Lion's Arch Merchant
Join Date: Nov 2005
Location: marhans grottoooo
Guild: Empires of Underworld [EoU]
Profession: R/Me
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The heal area myth is not true... but on the other hand, why would you be a n/mo just to heal them? BoTM and VS do the same job. By going n/mo with HA your wasting your precious attribute points into something that has the same affect as BoTM. If you want to make bigger armies... be a n/me with echo as an elite.
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Apr 24, 2006, 12:15 AM // 00:15
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#14
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by Carinae Dragonblood
Proof that healing doesn't hurt minions:
All minions start at -1 degen, and that increases at a rate of -1 pip every 20 seconds. This means they normally reach max degen (-10) after exactly 3 minutes.
It also means that Verata's Sacrifice will break even at 3 minutes. no degen, no regen.
So, test it like this:
1) Look at the clock.
2) Raise a minion, horror or fiend.
3) Cast Verata's Sacrifice and keep recasting it for 3 minutes.
4) Spam Heal Area (or other monk heal spell) while VS recharges. You can get off 3-4 HAs in the normal recharge cycle.
5) Observe that VS breaks even at 3 minutes regardless of the use of monks heals.
If monk heals increased minion degen, the regeneration window of VS would be much shorter than 3 minutes. In fact, if you spammed HA three times between every VS cast, then VS would break even after just one minute, which clearly is not happening.
If you don't believe the naturaly regen rate I quoted, re-run the experiment and skip step 4 (the heal step) and see how long until VS breaks even.
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Thats what I did, but without veratas so it wouldnt take as long.
Quote:
Originally Posted by imaginary friend
The heal area myth is not true... but on the other hand, why would you be a n/mo just to heal them? BoTM and VS do the same job. By going n/mo with HA your wasting your precious attribute points into something that has the same affect as BoTM. If you want to make bigger armies... be a n/me with echo as an elite.
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Heal area works better because it also heals you, so you're not a drain on the monk. Also doesnt require many points to be as effective as BotM. BotM can be more useful when enemies are close to our minions ad you want to heal them without healing the bad guys.
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Apr 24, 2006, 02:34 AM // 02:34
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#15
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Wilds Pathfinder
Join Date: Sep 2005
Location: Washington
Profession: W/E
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Glyph of Renewal+Veratas Sac
Better than HA imo
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Apr 24, 2006, 02:47 AM // 02:47
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#16
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Heal Area heals you, me, them, us, everyone, and minions. You can't always rely on your monk to heal you everytime you sacrifice yourself.
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Apr 24, 2006, 03:05 AM // 03:05
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#17
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Acolytes of Lyssa [AL]
Profession: Me/A
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On my Necro, I like using the N/R combo when playing as Minion Master. Winnowing can be a slight help, with the +4 physical damage. And as mentioned, Healing Spring can give your minions a quick boost over 10 seconds (although it's rarely necessary).
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Apr 26, 2006, 12:39 AM // 00:39
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#18
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Ontario, Canada
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What about that old skool pre-made MM build...where u use N/R for a pet (basically a permenant minion) and horrors and fiends? I usually run echo mm cause of the fact there isn't that great oof elites for death magic...oooo wait till factions with that 1 elite...sumthing golem...dammit i forgot.
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Apr 26, 2006, 01:20 AM // 01:20
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#19
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Xen of Onslaught
Profession: N/
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HA making minions die faster is clearly just BS. Although I don't use it, I know that healing them does not make them die faster. I just find that I would rather use 16 in death and 16 in soul instead of putting extras in to healing prayers. Verata's and Botm will do just fine.
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